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CROSSFIRE

CROSSFIRE

The True Stereo Field Brought Straight to your Headphones

Regular price $20.00 USD
Regular price $40.00 USD Sale price $20.00 USD
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Plug-In Formats
CROSSFIRE v2.01 is available in VST3, AU and AAX Format
Requirements
CROSSFIRE v2.01 is available for MacOS 10.9+ and Windows 7+
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  • Overview

    • CROSSFIRE is a crossfeed emulation software designed with the intent to bring highly realistic free-field speaker listening to all headphones.
    • At the core of CROSSFIRE is its custom-developed convolution engine, which is equipped with several highly optimized FIR crossfeed filter impulses.
    • With emphasis on sound quality and performance, all CROSSFIRE FIR filters have be fine-tuned for both pre-ringing and latency reduction.
    • CROSSFIRE is easy to use: simply wear your headphone of choice, then load the plug-in at the end of your master chain.
  • Use Cases

    • Mixing & Mastering: CROSSFIRE processing is designed to simulate a two channel free-field loudspeaker setup with a listening distance of 6ft. Work with confidence knowing that the stereo field presentation will translate to speakers.
    • Real-Time Recording: With Zero Latency Mode, you can hear your take as it happens as if you were listening to the playback on speakers, allowing you to make informed spontaneous adjustments of your recording equipment or technique.
    • Casual Listening: CROSSFIRE is designed to deliver the stereo field as artists, producers and engineers intended it to be heard. Uncover all of the subtle sonic details that may have previously been obfuscated.
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  • Without Crossfeed

    Without crossfeed processing (which applies to all headphone users without a software like Neptune or Crossfire), headphone listening, and specifically the stereo field, sounds unnatural. This often leads to a hyper-localized soundstage and exaggerated stereo separation.

  • Crossfeed Explained

    Crossfeed distinguishes speaker from headphone listening. In headphones, each ear receives its respective stereo channel directly. With speakers, low and mid-frequency sounds from both channels leak into both ears with a slight delay, known as the Inter-Aural Time Difference (ITD).

  • Perceptual Differences

    When crossfeed processing is applied, headphone listening sounds more natural and comparable to speaker listening. Specifically, low and mid-frequency sounds with stereo information will not give the impression of strict separation between the two audio channels.

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Hear the Difference

Experience the power of Crossfire firsthand by wearing your headphone of choice and listening to the examples below.


Key Features

    • Realistic Crossfeed Emulation Featured in Neptune
    • Linear Phase Mode
    • Zero Latency Mode
    • Crossfeed Bass Response Compensation Mode
    • Input/Output Clipping Indicators
    • Input/Output Gain Sliders
    • FIR Filters Optimized for Pre/Post Ringing Reduction
    • Optimized for Low CPU Usage
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